Saturday, October 21, 2006

HHN 16: The Horror, Indeed, Comes Home


This is sort of an expansion on the discussion we had waiting in line at Halloween Horror Nights 16 at Universal Studios Orlando.

Admission to HHN was $40. In objective terms, it's well worth it - you can go on most of the rides, you can visit all sorts of fairly well-done haunted houses (at least one step above your local community haunted house, anyway), and you get to purvey Universal Studios at night, when it's filled with booze-addled young people and all manner of non-famous sweaty black men (you had to be there).

I didn't get to go to most of the houses, or even most of the rides. I got way, way more than my $40 worth, though.

When I went to sleep, I had a nightmare. And not just any nightmare. Imagine being trapped inside a horror-themed MMORPG set in 19th-century Louisiana (Victorian-era voodoo, "Interview with the Vampire" kinda creepiness). And imagine the townsfolk watching your every move, along with a host of supernatural events. And imagine a creepy old lady explaining to you why you lost the game (some sort of stealing offense) and then doing...something to you. And imagine waking up with both your arms numb...

Once again, your own imagination proves more scary than anything someone could ever set up for you. But kudos to Universal for sparking that.

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