Thursday, February 22, 2007

Miscellany: D&D musings

"Dungeons and Dragons" is the 800 lb. gorilla of fantasy pen-and-paper roleplaying, the granddaddy of them all. I suspect it's popularity has much to do with how well it represents (plagiarizes? appropriates?) the high fantasy tradition of Tolkien. To tell the truth, I haven't rolled a d20 since high school. I bought a Player's Handbook, version 3.5, just today, so here are some thoughts on D&D.

The hobby can be expensive. For something that ostensibly can be entered into for the price of a rulebook and a set of those funny-looking dice, Wizards of the Coast is milking this cow for all it's worth. For example, the Eberron campaign setting for the session I'm entering costs $40 - and that's in addition to the $30 Player's Handbook, the $30 DM Guide, and various other books - all retailing for $30 or more. Add in miniatures and custom DM screens and maps, and it can get even worse.

The reason people pay is because there's still nothing like face-to-face, dice-on-the-table, cold-pizza-in-the-fridge roleplaying. Technology tried to usurp this with games like "Neverwinter Nights" and "World of Warcraft," but there's a freedom of action and description here that computer and video games can never provide. Even if you stick to the base, by-the-book rules and settings in D&D, you have almost infinite adventures waiting for you.

An example might help illustrate: say you need to infiltrate a noble's guarded estate. Even open-ended video games like "Oblivion" will segment what you can do - maybe fight the guards, or sneak in through the back, or use a spell to teleport right in, etc. With a real-life RPG, the possibilities are limitless: you can do all of the above, plus bribe the guards, or flirt with the guards to distract them, or construct a makeshift battering ram, or dig a tunnel underneath the wall, or spray acid on the wall to dissolve it, or disguise yourself as a guest...

1 Comments:

At 11:45 AM, Anonymous Anonymous said...

Just this past year I've gotten back into the D&D thing with an Eberron campaign. I remember when the books were $10-$15, jeez I'm getting old. Fortunately, my DM has the majority of books on CD so I've only had to purchase the Player's Handbook. With all the new rules, my girlfriend will catch me muttering to myself and ask me what I'm going on about. My reply,"Just doing some D&D math in my head." I'm such a dork.

Brass

 

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