Books: Dungeon Crawler Carl
If you have any complaints which you'd like to make, I'd be more than happy to send you the appropriate forms.
For years, my CRKT Williams Tactical Pen passed through airport security without any issue, but nowadays TSA agents know all about these so-called "tactical pens" and won't let them through. Before I caught on to the tightening security, I had to leave several fine pens behind, including the aforementioned Williams Pen and a Tuff Writer ballpoint that the company doesn't even make any more.
I've vowed never to start reading A Song of Ice and Fire unless George R. R. Martin finishes it before he dies (which is looking increasingly unlikely), but I did pick up A Knight of the Seven Kingdoms, an anthology of the three previously published novellas in Martin's Tales of Dunk and Egg series.
Tales of Dunk and Egg predates A Song of Ice and Fire by 90 years, so it is not beholden to the crippling demands of continuity. Freed of having to follow the thousands of pages in the main saga, Martin focuses the story on his two likable protagonists: Dunk, a lowly but honorable hedge knight scraping around for a living in the backwaters of Westeros, and Egg, his precocious but loyal young squire. The stakes are small (the second novella is all about a dispute over riparian rights), but it's nice to root for some "good guys" in Martin's otherwise amoral universe.
I remember reading about Ogre Battle: The March of the Black Queen in Nintendo Power magazine back in the '90s. At the time, Ogre Battle was one of the only Japanese strategy RPGs out there, and it was a huge step up in complexity from the battle systems of other 16-bit RPGs. Instead of controlling a handful of characters, you managed an entire army, and factors like the day/night cycle, terrain, and even moral alignment affected the outcome of battles.
I like figure skating as much as the next guy, which means I really only pay attention to it during the Winter Olympics. Luckily, me and everyone around the world were treated to a joyous show by American Alysa Liu, whose gold medal after an incredibly unusual two-year break from skating made for the feel-good story of this year's Games:
No matter how much experience with guns you have, it's good to stay in shape. That's why I took a one-day introductory Defensive Shotgun course with Tom Givens's company, Rangemaster, to polish up my skills with the old Tacticool Remington 870 Wingmaster. Note that the course is aimed at using a shotgun for home defense, and not for law enforcement or military purposes.
I'm from a family of cinephiles, so I've seen quite a few of the movies nominated for this year's Academy Awards. While nothing truly stood head-and-shoulders above the crowd this year, there were some decent films and performances that you may want to check out:
Roguelite "bullet heaven" games were popularized by 2022's mind-numbingly addictive Vampire Survivors, and ever since, indie developers have taken turns putting their own spin on the genre. The latest (and ballsiest) iteration? Ball x Pit, a Survivors-like from Kenny Sun that blends waves of enemies and power-ups with the block-busting action of Breakout and Arkanoid:
Like most of these games, there's little story to speak of: the city of Ballbylon sank into the earth in a great catastrophe, and you guide adventurers into the giant pit, seeking riches in the ruins. Your only defense against hordes of block-like enemies are the balls launched from your character, which carom around the playfield causing damage along the way. There are dozens of special balls for you to discover - fire, lightning, etc. - which can be evolved and fused to create devastating, screen-clearing combinations.
Ball x Pit is a fun timewaster, especially in portable form on the Switch 2. The gameplay is pretty simple (your only controls are move, aim, and fire) but the wide variety of characters and enemy types spices things up. One character launches balls from the back of the playfield, another uses a giant shield to deflect balls Arkanoid-style, and still another turns Ball x Pit into a turn-based strategy game. My only gripes are that there's not much depth here, and there's a lot of grinding required to get all the characters and levels (including a somewhat tedious city-building minigame that I would have been glad to skip).
Rating: 80/100
I have a shotgun class coming up later this month, so I've been testing out some budget low recoil 00 buckshot options.
While all of the loads cycled fine in my tacticool Remington 870 Wingmaster, none of the patterns were tight enough to be safe past 10-15 yards. Here are some typical patterns from 10 yards for each load:
PMC "One-Shot" Low Velocity Buckshot:
I hate to sound like a commercial, but if you own a shotgun and think you might use it for anything beyond across-the-room distances, you need to stoke it with something like Flite Control or Versatite.
Rates of alcoholism for lawyers are much higher than for the general population, and while I'm nowhere near having any kind of problem, I did notice that I was drinking most days of the week without even realizing it. That, coupled with the latest scientific evidence that no amount of alcohol is "safe," has made me consciously reduce my alcohol consumption over the last few months.